Course Content
KM-01- Introduction to Java Programming
Module Code: 900102-000-00-KM-01 Credits: 2 Summary: This module introduces learners to the fundamentals of Java programming and basic computing concepts. It builds a strong foundation by covering essential topics such as how computers work, the Java environment, development tools, and core programming principles. Learners are also introduced to version control and the structure of Java programs, preparing them to begin writing, compiling, and managing simple applications.
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KM-02- Principles of Programming with Java
Module Code: 900102-000-00-KM-02 NQF Level : NQF Level 4 Credits: 6 Credits This module builds the learner’s understanding of the principles of programming with the Java programming language. It covers Java program structure, variables, data types, arrays, strings, classes, conditionals, loops, algorithms, exception handling, file systems, multithreading, and the programming life cycle.
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KM-03: Principles of Object-Oriented Programming with Java
his module introduces learners to the core principles and structure of Object-Oriented Programming (OOP) using Java. Learners will explore how object-oriented concepts are used to design scalable, reusable, and maintainable software applications in modern software development environments. The module covers the foundational concepts of OOP, including classes, objects, methods, inheritance, abstraction, encapsulation, polymorphism, aggregation, association, and composition. Learners will also examine the advantages of applying object-oriented principles in real-world software projects and enterprise application development. Through theoretical understanding and contextual programming examples, learners will develop the ability to analyse object-oriented structures, identify relationships between objects, and apply OOP principles to solve programming problems effectively. This module supports learner progression into intermediate and advanced Java development by building strong foundational knowledge required for application development, GUI systems, REST APIs, enterprise systems, and software engineering workflows.
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KM-04- Principles of Intermediate Programming with Java
Module Code: 900102-000-00-KM-04 NQF Level: 4 Credits: 6 Curriculum Title: Java Programmer Curriculum Code: 900102-000-00-00 Module Summary This module focuses on building an understanding of the principles of intermediate programming with Java. Learners are introduced to more advanced Java concepts, including collections, generics, functional programming, concurrency, concurrent collections, and atomic operations.
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KM-05- REST API and Modularization
Module Code: 900102-000-00-KM-05 NQF Level: 4 Credits: 2 Module Summary The main focus of this knowledge module is to build an understanding of the functionalities of REST API and modularization and when to use them. Learners will develop knowledge of REST API concepts, functions, features, and implementation approaches used in Java applications. The module also introduces Java modularization concepts, including module structures, dependency management, encapsulation, and modern Java features such as Local Variable Type Inference, Switch Expressions, Text Blocks, and Records. The module prepares learners to understand modern Java application development practices and modular software design.
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PM-01- Getting Started with Java
Module Code: 900102-000-00-PM-01 NQF Level: 4 Credits: 3 Module Summary The main focus of this practical module is to introduce learners to the practical application of basic computer skills, Java installation and setup, Integrated Development Environments (IDEs), Java class creation, and Git commands. Learners will perform practical activities that involve setting up Java development environments, creating and running Java programs, navigating IDEs, and applying basic source code management practices using Git. The module prepares learners for practical Java software development activities in modern programming environments.
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PM-02- Programming with Java
Module code: 900102-000-00-PM-02 NQF Level: 4 Credits: 8 Module Summary This module introduces learners to practical Java programming skills used in software development. Learners develop the ability to create and run Java programs, work with variables and data types, use arrays and ArrayLists, create and manage classes and objects, and apply core programming concepts such as loops, conditionals, algorithms, exception handling, and multithreading. The module also covers string manipulation, file handling, wrapper classes, and the programming lifecycle used to develop complete software solutions. By the end of the module, learners will be able to design, write, test, and troubleshoot Java applications using structured programming techniques and object-oriented programming principles.
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PM-03- Object-Oriented Programming with Java
Module code: 900102-000-00-PM-03 NQF Level: 4 Credits: 4 Module Summary This practical module introduces learners to Object-Oriented Programming (OOP) using Java. Learners will apply practical Java programming skills to design classes, create objects, apply inheritance, use constructors, manage object state, and develop reusable Java applications. The module focuses on practical implementation of OOP principles including: * encapsulation, * inheritance, * polymorphism, * and abstraction. Learners will also compile, execute, and organize Java programs correctly within Java file systems and directories. The module prepares learners for real-world Java software development environments through hands-on practical activities and problem-solving scenarios.
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PM-04- Intermediate Programming with Java
Module code: 900102-000-00-PM-04 NQF Level: 4 Credits: 6 Module Summary This practical module introduces learners to intermediate Java programming concepts and practical software development techniques using modern Java functionalities. Learners will apply Java collections, generics, functional programming concepts, and concurrency techniques to create efficient and scalable Java applications. The module focuses on practical implementation of: * Java collections and data structures, * generics and type safety, * functional programming using lambda expressions and streams, * and concurrent programming using synchronization and concurrent collections. Learners will develop hands-on Java applications that manage collections, process data functionally, and handle concurrent operations safely within multi-threaded environments. The module prepares learners for real-world Java software development by strengthening problem-solving abilities, improving software performance, and introducing enterprise-level programming techniques commonly used in modern Java applications.
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PM-05- Getting Started with REST API and Modularization
Module code: 900102-000-00-PM-05 NQF Level: 4 Credits: 4 Module Summary This practical module introduces learners to REST API development and Java modularization using modern Java technologies and frameworks. Learners will develop practical skills in connecting Java applications to databases, creating RESTful web services, implementing CRUD operations, and deploying databases using Docker. The module focuses on practical implementation of: * JDBC database connectivity, * REST API development using Java and Spring Boot, * CRUD operations using HTTP methods, * Docker containerization, * Java modularization, * and modern Java APIs. Learners will build practical Java applications that connect to MySQL databases, manage data using REST APIs, split applications into Java modules, and apply modern Java functionalities for cleaner and more scalable code. The module prepares learners for enterprise-level Java software development environments where REST APIs, modular applications, and containerized systems are widely used in modern software engineering.
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PM-06- Keystone Project with Java
Module code:900102-000-00-PM-06 NQF Level: 4 Credits: 8 Module Summary This practical module provides learners with the opportunity to complete a comprehensive Keystone Project using the Java programming language. Learners will apply all the programming knowledge and practical skills acquired throughout the qualification to design, develop, test, and execute real-world Java applications. The module focuses on practical implementation of: * core Java programming, * arrays and objects, * conditions and loops, * GUI development, * game development, * and complete Java application solutions using frameworks and environments of the learner’s choice. Learners will complete practical exercises, build an operable Java game, and develop a contextual GUI-based solution within a selected sector such as: * retail, * healthcare, * IoT, * cloud computing, * mobile development, * or network systems. The module prepares learners for real-world software development environments by strengthening problem-solving abilities, practical development experience, creativity, and application deployment skills using Java technologies and frameworks.
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Java Programmer Skills Programme

3.1 Lesson Outcomes

After completing this lesson, learners will be able to:

  • Define Object-Oriented Programming System (OOPS).
  • Explain classes, objects, methods, and method passing.
  • Explain the pillars of OOPS.
  • Differentiate between inheritance, abstraction, encapsulation, and polymorphism.
  • Explain aggregation, association, and composition.
  • Explain the advantages of OOPS in software development.

3.2 Overview

Object-Oriented Programming System (OOPS) is a programming approach that organizes software around objects and classes. OOPS helps developers create reusable, maintainable, and scalable applications.

This lesson introduces learners to OOPS concepts, pillars, object relationships, and advantages used in Java software development.

OOPS is widely used in:

  • enterprise applications,
  • banking systems,
  • healthcare systems,
  • Android applications,
  • and software engineering.

Understanding OOPS is important because modern Java applications are primarily developed using object-oriented principles.


KT0101 — Definition

Object-Oriented Programming System (OOPS) is a programming approach that uses:

  • objects,
  • classes,
  • methods,
  • and data

to design software applications.

OOPS organizes programs into reusable and structured components.


Characteristics of OOPS

OOPS supports:

  • modularity,
  • reusability,
  • scalability,
  • and maintainability.

Importance of OOPS

OOPS improves:

  • software organization,
  • code reuse,
  • and application management.

KT0102 — Concepts

Class and Types

A class is a blueprint used to create objects.

Classes define:

  • fields,
  • methods,
  • and behaviors.

Example of a Class

 
public class Student {

String name;
int age;
}
 

Object

An object is an instance of a class.

Objects contain:

  • state,
  • behavior,
  • and identity.

Example of an Object

 
Student student1 = new Student();
 

Method and Method Passing

A method is a block of code used to perform a task.

Methods may receive values called parameters.


Example of a Method

 
public void displayName(String name) {

System.out.println(name);
}
 

Importance of OOPS Concepts

These concepts support:

  • reusable code,
  • organized applications,
  • and object-oriented design.

KT0103 — Pillars/Elements

Inheritance

Inheritance allows one class to inherit properties and methods from another class.


Example

 
class Animal {

void sound() {

System.out.println("Animal Sound");
}
}

class Dog extends Animal {

}
 

Abstraction

Abstraction hides unnecessary implementation details and displays only important information.


Example

 
abstract class Shape {

abstract void draw();
}
 

Encapsulation

Encapsulation combines data and methods into one unit and protects data using access modifiers.


Example

 
private int age;
 

Polymorphism

Polymorphism allows methods to perform different behaviors.


Example

 
void display() {

System.out.println("Display");
}
 

Aggregation

Aggregation represents a weak relationship between objects.

One object can exist independently of another.


Example

A department and lecturers relationship.


Association

Association represents a relationship between objects.

Objects communicate with each other.


Example

A teacher teaches students.


Composition

Composition represents a strong relationship between objects.

If the parent object is destroyed, child objects are also destroyed.


Example

A house and its rooms.


Importance of OOPS Pillars

The pillars support:

  • reusable code,
  • secure design,
  • scalable applications,
  • and structured development.

KT0104 — Advantages of OOPS

OOPS provides several advantages in software development.


Advantages of OOPS

Advantage Description
Reusability Reuse existing code
Maintainability Easier updates
Scalability Supports large systems
Security Protects data
Modularity Organized structure

Importance of OOPS Advantages

OOPS advantages improve:

  • software quality,
  • application structure,
  • and development efficiency.

3.5 Key Notes / Summary

  • OOPS is a programming approach based on objects and classes.
  • Classes are blueprints for creating objects.
  • Methods perform tasks inside classes.
  • Inheritance supports code reuse.
  • Abstraction hides implementation details.
  • Encapsulation protects data.
  • Polymorphism supports multiple behaviors.
  • Aggregation, association, and composition define object relationships.
  • OOPS improves scalability and maintainability.
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