Course Content
KM-01- Introduction to Java Programming
Module Code: 900102-000-00-KM-01 Credits: 2 Summary: This module introduces learners to the fundamentals of Java programming and basic computing concepts. It builds a strong foundation by covering essential topics such as how computers work, the Java environment, development tools, and core programming principles. Learners are also introduced to version control and the structure of Java programs, preparing them to begin writing, compiling, and managing simple applications.
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KM-02- Principles of Programming with Java
Module Code: 900102-000-00-KM-02 NQF Level : NQF Level 4 Credits: 6 Credits This module builds the learner’s understanding of the principles of programming with the Java programming language. It covers Java program structure, variables, data types, arrays, strings, classes, conditionals, loops, algorithms, exception handling, file systems, multithreading, and the programming life cycle.
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KM-03: Principles of Object-Oriented Programming with Java
his module introduces learners to the core principles and structure of Object-Oriented Programming (OOP) using Java. Learners will explore how object-oriented concepts are used to design scalable, reusable, and maintainable software applications in modern software development environments. The module covers the foundational concepts of OOP, including classes, objects, methods, inheritance, abstraction, encapsulation, polymorphism, aggregation, association, and composition. Learners will also examine the advantages of applying object-oriented principles in real-world software projects and enterprise application development. Through theoretical understanding and contextual programming examples, learners will develop the ability to analyse object-oriented structures, identify relationships between objects, and apply OOP principles to solve programming problems effectively. This module supports learner progression into intermediate and advanced Java development by building strong foundational knowledge required for application development, GUI systems, REST APIs, enterprise systems, and software engineering workflows.
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KM-04- Principles of Intermediate Programming with Java
Module Code: 900102-000-00-KM-04 NQF Level: 4 Credits: 6 Curriculum Title: Java Programmer Curriculum Code: 900102-000-00-00 Module Summary This module focuses on building an understanding of the principles of intermediate programming with Java. Learners are introduced to more advanced Java concepts, including collections, generics, functional programming, concurrency, concurrent collections, and atomic operations.
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KM-05- REST API and Modularization
Module Code: 900102-000-00-KM-05 NQF Level: 4 Credits: 2 Module Summary The main focus of this knowledge module is to build an understanding of the functionalities of REST API and modularization and when to use them. Learners will develop knowledge of REST API concepts, functions, features, and implementation approaches used in Java applications. The module also introduces Java modularization concepts, including module structures, dependency management, encapsulation, and modern Java features such as Local Variable Type Inference, Switch Expressions, Text Blocks, and Records. The module prepares learners to understand modern Java application development practices and modular software design.
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PM-01- Getting Started with Java
Module Code: 900102-000-00-PM-01 NQF Level: 4 Credits: 3 Module Summary The main focus of this practical module is to introduce learners to the practical application of basic computer skills, Java installation and setup, Integrated Development Environments (IDEs), Java class creation, and Git commands. Learners will perform practical activities that involve setting up Java development environments, creating and running Java programs, navigating IDEs, and applying basic source code management practices using Git. The module prepares learners for practical Java software development activities in modern programming environments.
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PM-02- Programming with Java
Module code: 900102-000-00-PM-02 NQF Level: 4 Credits: 8 Module Summary This module introduces learners to practical Java programming skills used in software development. Learners develop the ability to create and run Java programs, work with variables and data types, use arrays and ArrayLists, create and manage classes and objects, and apply core programming concepts such as loops, conditionals, algorithms, exception handling, and multithreading. The module also covers string manipulation, file handling, wrapper classes, and the programming lifecycle used to develop complete software solutions. By the end of the module, learners will be able to design, write, test, and troubleshoot Java applications using structured programming techniques and object-oriented programming principles.
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PM-03- Object-Oriented Programming with Java
Module code: 900102-000-00-PM-03 NQF Level: 4 Credits: 4 Module Summary This practical module introduces learners to Object-Oriented Programming (OOP) using Java. Learners will apply practical Java programming skills to design classes, create objects, apply inheritance, use constructors, manage object state, and develop reusable Java applications. The module focuses on practical implementation of OOP principles including: * encapsulation, * inheritance, * polymorphism, * and abstraction. Learners will also compile, execute, and organize Java programs correctly within Java file systems and directories. The module prepares learners for real-world Java software development environments through hands-on practical activities and problem-solving scenarios.
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PM-04- Intermediate Programming with Java
Module code: 900102-000-00-PM-04 NQF Level: 4 Credits: 6 Module Summary This practical module introduces learners to intermediate Java programming concepts and practical software development techniques using modern Java functionalities. Learners will apply Java collections, generics, functional programming concepts, and concurrency techniques to create efficient and scalable Java applications. The module focuses on practical implementation of: * Java collections and data structures, * generics and type safety, * functional programming using lambda expressions and streams, * and concurrent programming using synchronization and concurrent collections. Learners will develop hands-on Java applications that manage collections, process data functionally, and handle concurrent operations safely within multi-threaded environments. The module prepares learners for real-world Java software development by strengthening problem-solving abilities, improving software performance, and introducing enterprise-level programming techniques commonly used in modern Java applications.
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PM-05- Getting Started with REST API and Modularization
Module code: 900102-000-00-PM-05 NQF Level: 4 Credits: 4 Module Summary This practical module introduces learners to REST API development and Java modularization using modern Java technologies and frameworks. Learners will develop practical skills in connecting Java applications to databases, creating RESTful web services, implementing CRUD operations, and deploying databases using Docker. The module focuses on practical implementation of: * JDBC database connectivity, * REST API development using Java and Spring Boot, * CRUD operations using HTTP methods, * Docker containerization, * Java modularization, * and modern Java APIs. Learners will build practical Java applications that connect to MySQL databases, manage data using REST APIs, split applications into Java modules, and apply modern Java functionalities for cleaner and more scalable code. The module prepares learners for enterprise-level Java software development environments where REST APIs, modular applications, and containerized systems are widely used in modern software engineering.
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PM-06- Keystone Project with Java
Module code:900102-000-00-PM-06 NQF Level: 4 Credits: 8 Module Summary This practical module provides learners with the opportunity to complete a comprehensive Keystone Project using the Java programming language. Learners will apply all the programming knowledge and practical skills acquired throughout the qualification to design, develop, test, and execute real-world Java applications. The module focuses on practical implementation of: * core Java programming, * arrays and objects, * conditions and loops, * GUI development, * game development, * and complete Java application solutions using frameworks and environments of the learner’s choice. Learners will complete practical exercises, build an operable Java game, and develop a contextual GUI-based solution within a selected sector such as: * retail, * healthcare, * IoT, * cloud computing, * mobile development, * or network systems. The module prepares learners for real-world software development environments by strengthening problem-solving abilities, practical development experience, creativity, and application deployment skills using Java technologies and frameworks.
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Java Programmer Skills Programme

3.1 Lesson Outcomes

After completing this lesson, learners will be able to:

  • Design Java classes.
  • Create and use objects.
  • Apply inheritance and method overriding.
  • Create constructors in Java.
  • Design Java applications using OOP principles.

3.2 Overview

Object-Oriented Programming (OOP) is a programming approach that organizes software using objects and classes. Java is a fully object-oriented programming language that uses OOP principles to create reusable and scalable applications.

OOP concepts are important in:

  • enterprise software,
  • banking systems,
  • web applications,
  • mobile applications,
  • and real-world software development.

This lesson introduces learners to practical implementation of OOP concepts using Java programming.

Understanding OOP is important because modern software systems are built using object-oriented design principles.


PA0101 — Design a Class

A class acts as a blueprint for creating objects.

Java Example:

public class Student {

String name;
int age;

}

Practical Activity

Learners must:

  • create Java classes,
  • declare attributes,
  • and apply Java class syntax.

PA0102 — Apply Inheritance and Overriding with toString() Method

Inheritance allows one class to inherit properties from another class.

Java Example:

class Vehicle {

String brand = “Generic Vehicle”;

public String toString() {

return “Brand: “ + brand;

}

}

class Car extends Vehicle {

int year = 2024;

@Override
public String toString() {

return super.toString() + “, Year: “ + year;

}

}

Practical Activity

Learners must:

  • create parent and child classes,
  • apply inheritance,
  • override methods,
  • and display object information.

PA0103 — Create a Java Class and a Couple of Objects

Objects are instances of classes.

Java Example:

public class Main {

public static void main(String[] args) {

Student s1 = new Student();

s1.name = “Alice”;
s1.age = 20;

Student s2 = new Student();

s2.name = “Bob”;
s2.age = 22;

System.out.println(s1.name + “ is “ + s1.age);

System.out.println(s2.name + “ is “ + s2.age);

}

}

Practical Activity

Learners must:

  • create objects,
  • assign object values,
  • and display object information.

PA0104 — Book Class and Three Instances

Classes can create multiple object instances.

Java Example:

public class Book {

String title;
String author;
int year;

public Book(String t, String a, int y) {

title = t;
author = a;
year = y;

}

public String toString() {

return title + “ by “ + author + “ (” + year + “)”;

}

}

Practical Activity

Learners must:

  • create Book classes,
  • instantiate multiple objects,
  • and display book information.

PA0105 — Introduce State of an Object with Speed Variable

Objects maintain state using variables.

Java Example:

class Car {

int speed = 0;

void accelerate(int value) {

speed += value;

}

void brake(int value) {

speed -= value;

}

}

Practical Activity

Learners must:

  • create object states,
  • modify variable values,
  • and demonstrate object behaviour.

PA0106 — Create a Constructor Program in Java

Constructors initialize object values during object creation.

Java Example:

public class Student {

String name;
int age;

public Student(String n, int a) {

name = n;
age = a;

}

public String toString() {

return name + “ is “ + age + “ years old.”;

}

}

Practical Activity

Learners must:

  • create constructors,
  • initialize objects,
  • compile Java programs,
  • and execute applications.

PA0107 — Design a Rectangle Class

Classes can contain methods that perform calculations.

Java Example:

public class Rectangle {

int length;
int width;

public Rectangle(int l, int w) {

length = l;
width = w;

}

public int area() {

return length * width;

}

public int perimeter() {

return 2 * (length + width);

}

public String toString() {

return “Rectangle [Length=” + length + “, Width=” + width + “]”;

}

}

Practical Activity

Learners must:

  • create rectangle classes,
  • calculate area and perimeter,
  • and display object information.

AK0101 — OOP Functionalities

OOP Functionality — Description

Encapsulation — Hides data inside classes
Inheritance — Allows child classes to inherit properties
Polymorphism — Same method with different behaviours
Abstraction — Hides unnecessary implementation details

Practical Activity

Learners must:

  • identify OOP principles,
  • apply object-oriented concepts,
  • and explain software design benefits.

IAC0101 — Expected Results with File Systems and Directories in Java are Achieved

Java programs must follow correct file management rules.

Java File Management Rules

  • Save files with .java extension
  • File name must match public class name
  • Compile using javac
  • Execute using java command
  • Organize files into directories and packages

Java Example:

javac Book.java

java Book

Practical Activity

Learners must:

  • save Java files correctly,
  • compile programs,
  • execute applications,
  • and organize Java project directories.

3.5 Key Notes / Summary

  • OOP organizes software using classes and objects.
  • Classes act as blueprints for objects.
  • Inheritance supports code reuse.
  • Constructors initialize objects.
  • Object state is maintained using variables.
  • Java programs must follow correct file management rules.
  • OOP improves software scalability and maintainability.
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