Course Content
KM-01- Introduction to Java Programming
Module Code: 900102-000-00-KM-01 Credits: 2 Summary: This module introduces learners to the fundamentals of Java programming and basic computing concepts. It builds a strong foundation by covering essential topics such as how computers work, the Java environment, development tools, and core programming principles. Learners are also introduced to version control and the structure of Java programs, preparing them to begin writing, compiling, and managing simple applications.
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KM-02- Principles of Programming with Java
Module Code: 900102-000-00-KM-02 NQF Level : NQF Level 4 Credits: 6 Credits This module builds the learner’s understanding of the principles of programming with the Java programming language. It covers Java program structure, variables, data types, arrays, strings, classes, conditionals, loops, algorithms, exception handling, file systems, multithreading, and the programming life cycle.
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KM-03: Principles of Object-Oriented Programming with Java
his module introduces learners to the core principles and structure of Object-Oriented Programming (OOP) using Java. Learners will explore how object-oriented concepts are used to design scalable, reusable, and maintainable software applications in modern software development environments. The module covers the foundational concepts of OOP, including classes, objects, methods, inheritance, abstraction, encapsulation, polymorphism, aggregation, association, and composition. Learners will also examine the advantages of applying object-oriented principles in real-world software projects and enterprise application development. Through theoretical understanding and contextual programming examples, learners will develop the ability to analyse object-oriented structures, identify relationships between objects, and apply OOP principles to solve programming problems effectively. This module supports learner progression into intermediate and advanced Java development by building strong foundational knowledge required for application development, GUI systems, REST APIs, enterprise systems, and software engineering workflows.
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KM-04- Principles of Intermediate Programming with Java
Module Code: 900102-000-00-KM-04 NQF Level: 4 Credits: 6 Curriculum Title: Java Programmer Curriculum Code: 900102-000-00-00 Module Summary This module focuses on building an understanding of the principles of intermediate programming with Java. Learners are introduced to more advanced Java concepts, including collections, generics, functional programming, concurrency, concurrent collections, and atomic operations.
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KM-05- REST API and Modularization
Module Code: 900102-000-00-KM-05 NQF Level: 4 Credits: 2 Module Summary The main focus of this knowledge module is to build an understanding of the functionalities of REST API and modularization and when to use them. Learners will develop knowledge of REST API concepts, functions, features, and implementation approaches used in Java applications. The module also introduces Java modularization concepts, including module structures, dependency management, encapsulation, and modern Java features such as Local Variable Type Inference, Switch Expressions, Text Blocks, and Records. The module prepares learners to understand modern Java application development practices and modular software design.
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PM-01- Getting Started with Java
Module Code: 900102-000-00-PM-01 NQF Level: 4 Credits: 3 Module Summary The main focus of this practical module is to introduce learners to the practical application of basic computer skills, Java installation and setup, Integrated Development Environments (IDEs), Java class creation, and Git commands. Learners will perform practical activities that involve setting up Java development environments, creating and running Java programs, navigating IDEs, and applying basic source code management practices using Git. The module prepares learners for practical Java software development activities in modern programming environments.
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PM-02- Programming with Java
Module code: 900102-000-00-PM-02 NQF Level: 4 Credits: 8 Module Summary This module introduces learners to practical Java programming skills used in software development. Learners develop the ability to create and run Java programs, work with variables and data types, use arrays and ArrayLists, create and manage classes and objects, and apply core programming concepts such as loops, conditionals, algorithms, exception handling, and multithreading. The module also covers string manipulation, file handling, wrapper classes, and the programming lifecycle used to develop complete software solutions. By the end of the module, learners will be able to design, write, test, and troubleshoot Java applications using structured programming techniques and object-oriented programming principles.
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PM-03- Object-Oriented Programming with Java
Module code: 900102-000-00-PM-03 NQF Level: 4 Credits: 4 Module Summary This practical module introduces learners to Object-Oriented Programming (OOP) using Java. Learners will apply practical Java programming skills to design classes, create objects, apply inheritance, use constructors, manage object state, and develop reusable Java applications. The module focuses on practical implementation of OOP principles including: * encapsulation, * inheritance, * polymorphism, * and abstraction. Learners will also compile, execute, and organize Java programs correctly within Java file systems and directories. The module prepares learners for real-world Java software development environments through hands-on practical activities and problem-solving scenarios.
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PM-04- Intermediate Programming with Java
Module code: 900102-000-00-PM-04 NQF Level: 4 Credits: 6 Module Summary This practical module introduces learners to intermediate Java programming concepts and practical software development techniques using modern Java functionalities. Learners will apply Java collections, generics, functional programming concepts, and concurrency techniques to create efficient and scalable Java applications. The module focuses on practical implementation of: * Java collections and data structures, * generics and type safety, * functional programming using lambda expressions and streams, * and concurrent programming using synchronization and concurrent collections. Learners will develop hands-on Java applications that manage collections, process data functionally, and handle concurrent operations safely within multi-threaded environments. The module prepares learners for real-world Java software development by strengthening problem-solving abilities, improving software performance, and introducing enterprise-level programming techniques commonly used in modern Java applications.
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PM-05- Getting Started with REST API and Modularization
Module code: 900102-000-00-PM-05 NQF Level: 4 Credits: 4 Module Summary This practical module introduces learners to REST API development and Java modularization using modern Java technologies and frameworks. Learners will develop practical skills in connecting Java applications to databases, creating RESTful web services, implementing CRUD operations, and deploying databases using Docker. The module focuses on practical implementation of: * JDBC database connectivity, * REST API development using Java and Spring Boot, * CRUD operations using HTTP methods, * Docker containerization, * Java modularization, * and modern Java APIs. Learners will build practical Java applications that connect to MySQL databases, manage data using REST APIs, split applications into Java modules, and apply modern Java functionalities for cleaner and more scalable code. The module prepares learners for enterprise-level Java software development environments where REST APIs, modular applications, and containerized systems are widely used in modern software engineering.
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PM-06- Keystone Project with Java
Module code:900102-000-00-PM-06 NQF Level: 4 Credits: 8 Module Summary This practical module provides learners with the opportunity to complete a comprehensive Keystone Project using the Java programming language. Learners will apply all the programming knowledge and practical skills acquired throughout the qualification to design, develop, test, and execute real-world Java applications. The module focuses on practical implementation of: * core Java programming, * arrays and objects, * conditions and loops, * GUI development, * game development, * and complete Java application solutions using frameworks and environments of the learner’s choice. Learners will complete practical exercises, build an operable Java game, and develop a contextual GUI-based solution within a selected sector such as: * retail, * healthcare, * IoT, * cloud computing, * mobile development, * or network systems. The module prepares learners for real-world software development environments by strengthening problem-solving abilities, practical development experience, creativity, and application deployment skills using Java technologies and frameworks.
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Java Programmer Skills Programme

LESSON 11

3.1 Lesson Outcomes

After completing this lesson, learners will be able to:

  • Define abstract classes in Java.
  • Create abstract classes and abstract methods.
  • Explain the purpose of abstraction in Java.
  • Differentiate between abstract and regular classes.
  • Implement abstract classes in Java applications.

3.2 Overview

Object-oriented programming allows developers to create generalized structures that can be shared by multiple related classes. Abstract classes are used when a class should provide common functionality but should not be instantiated directly.

This lesson introduces learners to abstract classes and explains how abstraction helps simplify software design and improve code organization. Learners will also explore abstract methods and how subclasses implement inherited abstract behaviour.

Abstract classes are commonly used in:

  • banking systems,
  • enterprise software,
  • frameworks,
  • management systems,
  • and application architectures.

Understanding abstract classes is essential because abstraction is one of the key principles of object-oriented programming.


KT1101 — Introduction to Abstract Classes

An abstract class is a class declared using the abstract keyword.

Abstract classes:

  • cannot be instantiated directly,
  • may contain abstract methods,
  • and may also contain normal methods.

Syntax of an Abstract Class

 
abstract class Animal {

}
 

Explanation

Component Description
abstract Keyword declaring abstract class
class Declares class
Animal Class name

Importance of Abstract Classes

Abstract classes help developers:

  • create generalized templates,
  • enforce method implementation,
  • improve code reuse,
  • and support abstraction.

KT1102 — Abstract Methods

An abstract method is a method declared without a body.

Abstract methods must be implemented by subclasses.


Syntax of an Abstract Method

 
abstract void sound();
 

Example

 
abstract class Animal {

abstract void sound();
}
 

Explanation

Component Description
abstract Declares abstract method
void No return value
sound() Method name
; No method body

Importance of Abstract Methods

Abstract methods:

  • define required behaviour,
  • enforce consistency,
  • and support standardized application design.

KT1103 — Implementing Abstract Classes

Subclasses inherit abstract classes and implement abstract methods.


Example

 
abstract class Animal {

abstract void sound();
}
 

Subclass Example

 
class Dog extends Animal {

void sound() {

System.out.println("Dog barks");
}
}
 

Main Class Example

 
public class Main {

public static void main(String[] args) {

Dog d = new Dog();

d.sound();
}
}
 

Output

 
Dog barks
 

Importance of Implementation

Implementation allows subclasses to:

  • define specific behaviour,
  • customize functionality,
  • and inherit shared structures.

KT1104 — Abstract Classes with Normal Methods

Abstract classes may also contain fully implemented methods.


Example

 
abstract class Animal {

void sleep() {

System.out.println("Animal is sleeping");
}
}
 

Explanation

Abstract classes may contain:

  • abstract methods,
  • normal methods,
  • variables,
  • and constructors.

Importance of Normal Methods

Normal methods:

  • provide reusable functionality,
  • reduce duplicated code,
  • and simplify software maintenance.

KT1105 — Difference Between Abstract and Regular Classes

Abstract Class Regular Class
Cannot create objects directly Can create objects
May contain abstract methods Cannot contain abstract methods
Used for inheritance Used for direct object creation
Supports abstraction Supports standard object creation

Example of a Regular Class

 
class Student {

}
 

Objects can be created directly from regular classes.


KT1106 — Real-World Use of Abstract Classes

Abstract classes are commonly used in:

  • banking applications,
  • employee management systems,
  • game development,
  • frameworks,
  • and enterprise software.

Examples:

  • Vehicle class
  • Employee class
  • Account class
  • Shape class

Abstract classes define shared structures while allowing subclasses to provide specific implementations.


3.5 Key Notes / Summary

  • Abstract classes use the abstract keyword.
  • Abstract classes cannot be instantiated directly.
  • Abstract methods do not contain method bodies.
  • Subclasses implement abstract methods.
  • Abstract classes may contain normal methods.
  • Abstraction improves code reuse and application structure.
  • Abstract classes support object-oriented programming design.

.

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